Una delle applicazioni più interessanti della realtà aumentata è certamente quella in campo educativo: la natura stessa di questa tecnologia, che aggiunge dati importanti al mondo fisico, la rende estremamente utile quando si parla di insegnamento e studio. In passato abbiamo visto esempi quali lo studio della medicina o della geologia, per arrivare addirittura ai corsi per bambini.

Noi di Experenti siamo grandi fan dell’apprendimento costante, ancor meglio se con un pizzico di tecnologia d’avanguardia; non potevamo quindi chiedere di meglio di una delle collaborazioni più recenti che abbiamo avuto la fortuna di poter sviluppare: quella con Arcadia Consulting, realtà che si occupa proprio del legame tra apprendimento e nuove tecnologie.

La mission di Arcadia, primo e unico hub di tecnologie e metodologie per l’apprendimento, è infatti quella di non proporre semplicemente i soliti corsi, ma aiutare le persone a imparare più facilmente, velocemente e con maggiore divertimento. Quale modo migliore che quello di usare le realtà alternative?

Seguendo questo pensiero, abbiamo sviluppato per loro l’applicazione ARgo+ che vi permetterà di sperimentare l’apprendimento con i corsi Arcadia sotto forma di esperienza indimenticabile.

Basterà scaricare l’app, disponibile gratuitamente per Android e iOS, sul vostro dispositivo mobile e, dopo averla lanciata, inquadrare le schede che trovate sul sito ufficiale http://www.arcadia-consulting.it/upload/Argo.pdf: non vi sveliamo il segreto, provateci e siamo certi rimarrete a bocca aperta 😉

Potete trovare la lista delle applicazioni create da Experenti su Google Play  e iTunes.

One of the most interesting augmented reality applications is for sure the educational field: the nature of this technology itself, with its power of adding data to the physical world, makes it pretty useful when we talk about teaching and learning. In the past we saw some examples as the study of medicine or geology, as well as the creation of learning courses for children.

We at Experenti are big fans of the constant learning, especially if it has a dash of avant-garde technology; we are very happy, therefore, about one of the most recent collaborations we had the luck of developing: the one with Arcadia Consulting, reality that researches the connections between learning and new technologies.

The mission of Arcadia, first and only hub dedicated to technologies and methods for learning, is in fact to offer not the usual courses, but to help people learn in an easier, faster and funnier way. What better way than with augmented reality?

Following this thought, we developed for them the application ARgo+, that will permit you to live the experience of learning through Arcadia’s courses in an unforgettable way.

It will be enough to download the app, available for free for Android and iOS , on your mobile device and, after launching it, focus on the tags you can find on the official site: try yourself and be amazed!

You can find the list of the apps created by Experenti on Google Play  and iTunes.

One of the most important application fields of augmented reality is for sure education: as we saw in some previous articles, often this new technology can help the students of any age improve their learning experiences. Today we talk about the project “Augmented Reality Sandbox“, that the University of California developed with the big firm, well-known for its specialization in graphic cards, Nvidia, to help students studying topography.

Once more, the wonders of augmented reality are clear: in fact, while we could think about some sci-fi device to make this project work, the base of it all is simply some playing sand in a box; with the help of an Nvidia GeForce GTX 750 Ti graphics card, an Xbox Kinect sensor and a projector you will be able to create and model beautiful lands. As you can see in the video below, you can put your hands in the sandbox and change the disposition of the lands with a simple touch, modeling mountains and hills and digging lakes and rivers; as the sand moves, the augmented landscape projected on the surface changes live. It is also possible, simply with the shade of the hands, to simulate rain, adding the water needed to fill the land.

This project was displayed for the first time at the Alaska Conference on Surveying and Mapping and then arrived also to the University of Wyoming Geological Museum, where it was tested for children topography learning purpose; useless to say that it was a big success, since the “Augmented Reality Sandbox” joins learning with playing: the children have fun and they can’t even realize that in the while they are actually studying.

Augmented reality is used day after day in always more fields, from the industrial to the recreational ones. Today we talk about the first course for kindergarten and elementary school children that has been created in the world: the name is Learning Alive and it was created by Kaplan Early Learning, a company based in North Carolina that provides products and services that enhance children’s learning, in collaboration with Alive Studios, enterprise that has the mission to create offers helping children being engaged in math and reading learning.

Learning Alive is a suite made of three programs/courses, Letters alive®, Storybooks alive® and Math alive®, to learn math and reading in an interactive and fun way thanks to augmented reality.

“Augmented reality is similar to your typical 3-D experience, but it doesn’t require the use of special glasses or tools,” says Travis Williams, Elementary Merchandiser at Kaplan Early Learning Company. “While augmented reality is becoming more and more popular across several industries, this is the first product we’ve seen that utilizes this technology in early learning.”

The three courses have duration one year and help the children learning the different disciplines following the Common Core State Standards, the American learning standards; on the actual success of this method seems to be no doubts: a research made by Dr. Tamara Ogeltree, Associate Professor of Reading at the University of West Georgia, proved how the use of the Letters alive® program meant a substantial enhancement of learning in the children. “[…] Students in the full implementation of Letters alive® experienced greater gains in emergent literacy skill development than the students in the classroom using no parts of the Letters alive® curriculum,” concluded Ogletree.

As we are noticing in last times, the application of augmented reality to learning is always more popular and widespread: there’s no doubt that the school environment will be one of the ones taking more advantage from the development of this technology.